Чит коды к игре Batman Arkham City
Note: This procedure involves editing a game file; create a backup before proceeding. Use a text editor to edit the "BmGame.ini" file in the "\Documents\Eidos\Batman Arkham Asylum\BmGame\Config" directory. Place a semicolon (;) in front of the following line: DebugLevelStarts=(Name="FE_NewGame", Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLights, Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Max_A1_Audio,Max_ A1_CH1,Max_A1_CLights,Max_A1_Fx,Max_A1_Lights,Max_A1_Static,Max_ IntroParty,Max_IntroAudio?Flags=Chapter1_Start,gamestart,Batman_ AbilitiesScreenDisabled,Batman_EnvAnalysisDisabled,Batman_ RiddlesDisabled,Batman_RiddlerChallengesDisabled?Start=BeginGame? Movie=101_Batmobile_Intro?StreamMo vie") LevelNames="start batentry? Add the following line directly beneath it: DebugLevelStarts=(Name="FE_NewGame",LevelNames="startbatentry?Area=Overworld,Overworld_ A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_ Lights,Overworld_A1_Static,Overworld_A1_Tunnel") When a new game is started, you will begin in an empty area. To begin in an action portion, add the following line instead. DebugLevelStarts=(Name="FE_NewGame",LevelNames="startbatentry?Area=Overworld,Overworld_ A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_ A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_ Health1,Unlocked_Health2,Unlocked_Health3,Unlocked_Health4") The following values can also be used in that line to get the corresponding effect. Note: You must log into WayneTech at least one time to get the moves, health upgrades, and other upgrades. [u}CHEAT FUNCTION - CHEAT CODE Chapter select, which is needed to get enemy spawns - Chapter[1-7]_Start Health upgrade 1 (log into WayneTech once) - Unlocked_Health1 Health upgrade 2 (log into WayneTech once) - Unlocked_Health2 Health upgrade 3 (log into WayneTech once) - Unlocked_Health3 Health upgrade 4 (log into WayneTech once) - Unlocked_Health4 BatClaw (requires restart from checkpoint) - Equip_HarpoonGunLv2 Line Launcher (requires restart from checkpoint) - Equip_LineLauncher Explosive Gel (requires restart from checkpoint) - Equip_ExplosiveGoo Electric lockpick (requires restart from checkpoint) - Equip_Resonator2 Batarang Stun Time upgrade - Unlocked_BatarangStunTime Batarang Targeting upgrade 2 - Unlocked_BatarangTarget2 Batarang Targeting upgrade 3 - Unlocked_BatarangTarget3 Explode Solo - Unlocked_ExplodeSolo Proximity Mine - Unlocked_ProximityMine Sonic Batarang - Unlocked_SonicBatarang Exploding Sonic Batarang - Unlocked_SonicBatarangExp Resontator Range - Unlocked_ResonatorRange Resonatory Easy - Unlocked_ResonatorEasy Batarang Steering - Unlocked_BatarangSteer Move upgrade - Unlocked_AnytimeTd Move upgrade - Unlocked_FloorGrateTd Move upgrade - Unlocked_GlassSmashTd Move upgrade - Unlocked_HangAttackTd Move upgrade - Unlocked_CombatThrow Move upgrade - Unlocked_QuickTakedown Move upgrade - Unlocked_DoublePowerCombo Move upgrade - Unlocked_LedgeGrab Combo Batarang - Unlocked_ComboBatarang Combo Boost - Unlocked_ComboBoost |
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